The situation in the gaming industry is dire. Lootboxes and pay-to-win mechanics are prevalent. These strategies, responsible for the erosion of game design integrity, are primarily designed to exploit vulnerable customers. Games are made to impress you within a short attention span. A pretty screenshot coaxes you into buying them.
Yet, they are shallow and get repetitive after only a few hours. However, from the perspective of the publisher: a game copy sold equals a job well done.
Game systems get casualized – to reach the biggest audience and offer childish power fantasies. Everyone is the chosen one. Players are handheld, supplied with quest markers to eliminate the possibility of not achieving satisfaction as soon as possible. Delayed gratification is a thing of the past. Yearly releases, milking of franchises, and little innovation have become the new norm.
We are super-excited about VR and its artistic potential. But using VR just for the wow effect wouldn’t be an answer. Fusing the older and proven game design principles with the best attributes of VR is.
Try our secret recipe:
Take the comfort of good old controller third-person gameplay, where hours fly by like crazy. Combine it with the cute toy-like stereoscopy and exquisitely spatialized audio. Enjoy!
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